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Game (Beta) Compound Members
a | b | c | d | e | f | g | h | i | l | m | n | o | p | r | s | t | u | ~
Here is a list of all documented class members with links to the classes they belong to:- a -
- b -
- c -
- d -
- e -
- f -
- Finished()
: CMap
- FirstExplosionSprite()
: CGame
- g -
- h -
- i -
- iAppView
: CGameAppUi
- iBackgrounds
: TLevelData
- iBadGuyDeathEndSprite
: TLevelData
- iBadGuyDeathStartSprite
: TLevelData
- iBadGuys
: CGame
- iBehindSprite
: TSprite32x24
- iBlitPoint
: CMap
- iBlitStart
: CMap
- iBulletPower1_StartSprite
: TLevelData
- iBulletPower2_StartSprite
: TLevelData
- iBulletPower3_StartSprite
: TLevelData
- iBulletPower4_StartSprite
: TLevelData
- iBullets
: CGame
- iCollision
: TSprite32x24
- iColor
: RScreenUtils::TBlank
- iCompleteString
: CGameAppView
- iCounter
: TBadGuy
- iCrashFrame
: TPlayersShip
- iCrashingEndSprite
: TPlayersShip
- iCrashingStartSprite
: TPlayersShip
- Id()
: TBadGuy
- iData
: RScreenUtils::TPicture, CGameFramework, CGame
- iDrawArea
: CMap
- iDrawEnd
: TSprite32x24, CMap
- iFileName
: CHighScores
- iFinished
: CMap
- iFlags
: TBadGuy
- iForceRedraw
: TGameData
- iFrameworkState
: CGameAppUi
- iGame
: CGameAppUi, CMap
- iGameState
: CGameDocument, CGameAppView, CGameAppUi
- iGameStatus
: CGameFramework
- iGameThread
: CGameFramework
- iHealth
: TPlayersShip, TBullet, TBadGuy
- iHighScores
: CScoreDialog, CGameState
- iId
: TBadGuy
- iKeys
: TGameData
- iLastAdded
: CHighScores
- iLastFired
: CGame
- iLastX
: TPlayersShip
- iLastY
: TPlayersShip
- iLevel
: CGameAppUi, TGameData, CGameFramework
- iLevelCompleted
: TGameData
- iLives
: TGameData
- iMap
: CGameFramework, CGame
- iMapData
: TLevelData, CMap
- iMapDrawPoint
: CMap
- iMapNo
: CGameAppUi
- iMapSprites
: CMap
- iNames
: CHighScores
- Init()
: TBadGuy
- InitL()
: CHighScores
- iOffScreenMap
: CMap
- iPath
: TBadGuy
- iPaths
: TLevelData
- iPausedString
: CGameAppView
- iPlayersShip
: CGame
- iPowerups
: CGame
- iSavedHealth
: TBullet, RStatus
- iSavedLives
: RStatus
- iSavedScore
: RStatus
- iSavedSpriteNo
: TBullet
- iScore
: CScoreDialog, TGameData, TBadGuy
- iScores
: CHighScores
- iScoresString
: CGameAppView
- iScreen
: RStatus
- iScreenBase
: RScreenUtils, CMap
- iShipDeathEndSprite
: TLevelData
- iShipDeathStartSprite
: TLevelData
- iShipPowerups
: TLevelData
- iShipSprite
: TPlayersShip, TLevelData
- iShipStartHealth
: TLevelData
- iShipStartXPos
: TLevelData
- iShipStartYPos
: TLevelData
- iSpriteNo
: TSprite32x24
- iSpritePos
: TSprite32x24
- iSprites
: TLevelData
- iState
: CGameState
- iStatus
: TLevelData, CGame
- iStatusData
: RStatus
- iX
: TSprite32x24
- iXPos
: RScreenUtils::TBlank, RScreenUtils::TPicture
- iXSize
: RScreenUtils::TBlank, RScreenUtils::TPicture
- iXVel
: TBadGuy
- iY
: TSprite32x24
- iYPos
: RScreenUtils::TBlank, RScreenUtils::TPicture
- iYSize
: RScreenUtils::TBlank, RScreenUtils::TPicture
- iYVel
: TBadGuy
- l -
- m -
- n -
- o -
- p -
- r -
- s -
- t -
- u -
- ~ -
Documentation for Game (Beta) version 1.44.