| CGameState() | CGameState | [private] |
| ConstructL(const TDesC &aFileName) | CGameState | [private] |
| ENextLevel enum value | CGameState | |
| ENoGame enum value | CGameState | |
| EPaused enum value | CGameState | |
| HighScores() | CGameState | |
| iHighScores | CGameState | [private] |
| iState | CGameState | [private] |
| NewL(const TDesC &aFileName) | CGameState | [static] |
| SetState(TState aState) | CGameState | |
| State() | CGameState | |
| TState enum name | CGameState | |
| ~CGameState() | CGameState |