| CancelL() | CGameFramework | |
| EDied enum value | CGameFramework | |
| ELevelCompleted enum value | CGameFramework | |
| EPaused enum value | CGameFramework | |
| GameThread(TAny *aGameData) | CGameFramework | [private, static] |
| iData | CGameFramework | [private] |
| iGameStatus | CGameFramework | [private] |
| iGameThread | CGameFramework | [private] |
| iLevel | CGameFramework | [private] |
| iMap | CGameFramework | [private] |
| LoadLevelL(const TDesC &aLevelName, const TDesC &aMapName, TBool aResetShip) | CGameFramework | |
| NewL() | CGameFramework | [static] |
| Play(RWsSession &aWindSession) | CGameFramework | [private] |
| RunL(TBool aReset) | CGameFramework | |
| Score() | CGameFramework | |
| TGameState enum name | CGameFramework | |
| ~CGameFramework() | CGameFramework |