| AddBadGuy(TInt16 aType, const TInt16 aArgs[]) | CGame | |
| AddBadGuy(const TBadGuy &aBadGuy) | CGame | |
| AddScore(TInt aScore) | CGame | |
| Bonus(TGameBonus aBonus) | CGame | |
| CGame(TGameData &aData) | CGame | [private] |
| Collisions() | CGame | [private] |
| ConstructL() | CGame | [private] |
| DamageBadGuys(TInt16 aId, TInt16 aHealth) | CGame | |
| DrawEveryThing() | CGame | [private] |
| EBonusLife enum value | CGame | |
| EBonusPowerup enum value | CGame | |
| FirstExplosionSprite() | CGame | |
| HandleKeys() | CGame | [private] |
| iBadGuys | CGame | [private] |
| iBullets | CGame | [private] |
| iData | CGame | [private] |
| iLastFired | CGame | [private] |
| iMap | CGame | [private] |
| iPlayersShip | CGame | [private] |
| iPowerups | CGame | [private] |
| iStatus | CGame | [private] |
| LastExplosionSprite() | CGame | |
| MapSpeed() | CGame | |
| MoveThings() | CGame | [private] |
| NewL(TGameData &aData) | CGame | [static] |
| Play() | CGame | |
| RemoveEveryThing() | CGame | [private] |
| Shoot() | CGame | [private] |
| TGameBonus enum name | CGame | |
| ~CGame() | CGame |