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CGame.cpp File Reference

implementation of class CGame. More...

#include <e32std.h>
#include <e32base.h>
#include "CMap.h"
#include "CGame.h"
#include "TBadGuy.h"
#include "TPlayersShip.h"
#include "TBullet.h"
#include "TGameData.h"

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Variables

const TInt KMaxBadGuys = 125
 Maximum number of bad guys on screen at one time. More...

const TInt KMaxBullets = 8
 Maximum number of players bullets on screen at one time. More...


Detailed Description

implementation of class CGame.

Definition in file CGame.cpp.


Variable Documentation

const TInt KMaxBadGuys = 125
 

Maximum number of bad guys on screen at one time.

When all array slots are used adding a new bad guy doesn't do anything.

Definition at line 29 of file CGame.cpp.

Referenced by CGame::AddBadGuy(), CGame::Collisions(), CGame::ConstructL(), CGame::DamageBadGuys(), CGame::DrawEveryThing(), CGame::MoveThings(), and CGame::RemoveEveryThing().

const TInt KMaxBullets = 8
 

Maximum number of players bullets on screen at one time.

When all array slots are used shooting (CGame::Shoot()) doesn't do anything.

Definition at line 36 of file CGame.cpp.

Referenced by CGame::Bonus(), CGame::ConstructL(), CGame::DrawEveryThing(), CGame::MoveThings(), CGame::RemoveEveryThing(), and CGame::Shoot().


Documentation for Game (Beta) version 1.44.