#include <e32std.h>
#include <e32base.h>
#include "CMap.h"
#include "CGame.h"
#include "TBadGuy.h"
#include "TPlayersShip.h"
#include "TBullet.h"
#include "TGameData.h"
Include dependency graph for CGame.cpp:

Go to the source code of this file.
Variables | |
| const TInt | KMaxBadGuys = 125 |
| Maximum number of bad guys on screen at one time. More... | |
| const TInt | KMaxBullets = 8 |
| Maximum number of players bullets on screen at one time. More... | |
Definition in file CGame.cpp.
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Maximum number of bad guys on screen at one time. When all array slots are used adding a new bad guy doesn't do anything. Definition at line 29 of file CGame.cpp. Referenced by CGame::AddBadGuy(), CGame::Collisions(), CGame::ConstructL(), CGame::DamageBadGuys(), CGame::DrawEveryThing(), CGame::MoveThings(), and CGame::RemoveEveryThing(). |
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Maximum number of players bullets on screen at one time. When all array slots are used shooting (CGame::Shoot()) doesn't do anything. Definition at line 36 of file CGame.cpp. Referenced by CGame::Bonus(), CGame::ConstructL(), CGame::DrawEveryThing(), CGame::MoveThings(), CGame::RemoveEveryThing(), and CGame::Shoot(). |