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CGameFramework.h

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00001 // Copyright 2002 Kenneth Guy,
00002 // 
00003 // You are free to take the source and do as you wish with it.
00004 // However it would be nice if you let me know if the code was useful
00005 // to you and give me an acknowledgement if you use a significant portion
00006 // of the code in an application.
00007 // 
00008 // CGameFramework.h
00009 
00010 #ifndef _CGAMEFRAMEWORK_H_
00011 #define _CGAMEFRAMEWORK_H_
00012 
00017 #include <e32std.h>
00018 #include <e32base.h>
00019 #include <w32std.h>
00020 
00021 #include "TGameData.h"
00022 
00030 class CGameFramework : public CBase {
00031 public:
00033   enum TGameState {
00034     EDied, 
00035     ELevelCompleted, 
00036     EPaused, 
00037   };
00038 
00039 public:
00040   static CGameFramework* NewL();
00041   ~CGameFramework();
00042 
00043   TGameState RunL(TBool aReset);
00044   void LoadLevelL(const TDesC& aLevelName,const TDesC& aMapName, TBool aResetShip);
00045   TInt Score();
00046   void CancelL();
00047 
00048 private:
00049   static TInt GameThread(TAny* aGameData);
00050   TBool Play(RWsSession &aWindSession);
00051 private:
00052   
00053   TGameData iData; 
00054   RThread iGameThread; 
00055   TRequestStatus iGameStatus; 
00056 
00057   HBufC8*        iLevel; 
00058   HBufC8*        iMap; 
00059 };
00060 
00061 #endif

Documentation for Game (Beta) version 1.44.