#include <eikappui.h>
#include <eikapp.h>
#include <eikdoc.h>
#include <eikenv.h>
#include <uikon.hrh>
#include <eikmfne.h>
#include <eikdialg.h>
#include <eikon.hrh>
#include <eikmenup.h>
#include <ckninfo.h>
#include "CGameAppUi.h"
#include "CGameAppView.h"
#include "CGameApplication.h"
#include "CGameDocument.h"
#include "CGameState.h"
#include "CScoreDialog.h"
#include "CHighScores.h"
Include dependency graph for CGameAppUi.cpp:

Go to the source code of this file.
Variables | |
| const TUid | KLevelTypeUid = {1} |
| 2nd uid of a level file. More... | |
| const TUid | KMapTypeUid = {2} |
| 2nd uid of a map file. More... | |
Definition in file CGameAppUi.cpp.
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2nd uid of a level file. The 1st uid will be the application ui, the third will be a level number Definition at line 182 of file CGameAppUi.cpp. Referenced by CGameAppUi::LoadLevelL(), and CGameAppUi::NextLevelL(). |
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2nd uid of a map file. The 1st uid will be the application ui, the third the number level number this map is associated with Definition at line 187 of file CGameAppUi.cpp. Referenced by CGameAppUi::LoadLevelL(), and CGameAppUi::NextLevelL(). |